Showing posts with label sdk. Show all posts
Showing posts with label sdk. Show all posts

2011-11-08

Easy to use game engines & tools

Here are some game engines and tools that make it easier to develop games for web and mobile. Maybe we will see the start of the UGGC (User Generated Game Content) era.

http://gamesalad.com/
Logic based. Drag & drop functionality.

  • Web
  • iPhone
  • iPad
  • Mac OSX Desktop

http://www.anscamobile.com/corona/
Games, Interactive Books and Apps
  • Android
  • iPhone
  • iPad

http://www.yoyogames.com/make
Windows, Mac and HTML5 game maker
  • Windows
  • Mac
  • HTML5

http://www.unity3d.com
Visual world builder and scripting
  • Web
  • iPhone/iPad
  • Android
  • Windows Desktop
  • Mac OSX Desktop
  • Consoles (requires separate DevKit from Console maker)

Tools for game assets
http://www.mixamo.com/
http://www.world-machine.com/
http://www.quadsoftware.com/ (Grome)
http://www.speedtree.com/
http://www.allegorithmic.com/
http://www.levelhelper.org/
http://www.mapeditor.org/

2010-07-12

Android SDK with emulator: ERROR: unknown virtual device name

My users directory was changed from C: to D: and I had errors every time I ran the Android SDK emulator.
Finally, realized that the Android SDK starts looking in C: by default. It could not find the .android in C:\Users\ and pops out the emulator error message.


Two ways to fix this.
  1. Use a mklink to create a symbolic link from your C:\Users\{my home}\.android to D:\Users\{my home}\.android
  2. Set the ANDROID_SDK_HOME environment variable to D:\Users\{my home}

Both methods worked for me.

Here is where I picked up these tip:
http://techtraveller.blogspot.com/2009/07/android-fixed-unknown-virtual-device.html

Github CoPilot Alternatives (VSCode extensions)

https://www.tabnine.com/blog/github-copilot-alternatives/